Gabriel Page

Gabriel Page

Test Analyst & Game Developer

Hero Image for New World: Aeternum

New World: Aeternum (2024)

An Adventure MMORPG set on the isle of Aeternum in the mid 1700’s where the inhabitants cannot truly die.

  • • Performed compliance testing against Sony and Xbox Certification Guidelines.
  • • Ran Ad hoc and Speed run tests during development.
  • • Used developer console IMGUI to enable the testing of late game content blocked by level requirement.

Hero Image for Throne and Liberty

Throne and Liberty (2024)

A free to play classic MMORPG with modern mechanics set in the fantasy world of Solisium.

  • • Performed compliance testing against Sony PlayStation 5 Certification Guidelines.
  • • Used developer console to test in game currency and store.
  • • Used Jira and TestRail in conjunction to report findings.

Logo for DATA ENTRY: PORTAL

DATA ENTRY: PORTAL (2023)

Re-envisioned VR version of the 1986 game created by Rob Swigart and published by Activision.

  • • Developed environment models within Autodesk Maya and Unreal Engine 5.
  • • Designed VR (Virtual Reality) puzzles and environments in Unreal Engine 5.
  • • Worked with a team of four to develop Niagara particle simulations in Unreal Engine 5.

Hero Image for game Buzzer Beater

Buzzer Beater (2023)

A one month virtual reality game jam recreating an arcade basketball game. I worked as the primary 3D modeler and texture artist as well as environment artist.

  • • Created 3D models and textures in Autodesk Maya.
  • • Rigged and weight-painted the main character model in Autodesk Maya.
  • • Animated the entire short in Autodesk Maya.

Hero Image for animation Low_Battery

Low_Battery (2022)

3D animated short about a robot and its drone friend finding a place to charge themselves.

  • • Created all 3D models and textures in Autodesk Maya.
  • • Rigged and weight-painted the main character model in Autodesk Maya.
  • • Animated the entire short in Autodesk Maya.

Hero Image for game Neon Piano Uncensored

Neon Piano Uncensored (2016)

A game jam challenge with a randomly generated game title and genre. I worked primarily as the main environment artist, second as a game developer and lastly as the project manager.

  • • Created 3D models in Autodesk Maya
  • • Designed 3D environment in Unreal Engine 4

About Me

me bitch

I've been educating myself on the art and science of video game development since 2015. I've gone to Mt.Hood Community College's Video Game Development Program, and Washington State University Vancouver's Digital Technology & Culture Program. I have been a member of the Portland Indie Game Squad (PIGSquad) for just as long.

It has always been my childhood dream to make video games for a living. My Adult dream is to just make impressive 3D art and experiences. Thank you for looking over my Portfolio.

Bachelor of Arts

Digital Technology & Culture | Washington State University Vancouver| December 2023

Associate of Applied Science

Computer Game Development | Mt Hood Community College | February 2018

Awards

Tom Hagley Sr. Award for Exceptional Strategic Counsel | WSUV | December 2022

Itch.io

If you want to try any of my available projects this is where you can try them out!